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Internet Message Format  |  1995-12-31  |  2KB

  1. Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224]) by mail1.access.digex.net (8.6.12/8.6.12) with ESMTP id NAA11387;  for <mcox@access.digex.net> ; Sun, 10 Dec 1995 13:37:59 -0500
  2. Received: (from daemon@localhost) by svcs1.digex.net (8.6.12/8.6.12) id LAA20587 for amos-out; Sun, 10 Dec 1995 11:52:08 -0500
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  4. Received: from agora.stm.it (agora.stm.it [194.20.43.1]) by mail1.access.digex.net (8.6.12/8.6.12) with ESMTP id LAA03607;  for <amos-list@access.digex.net> ; Sun, 10 Dec 1995 11:52:02 -0500
  5. From: M.Berionne@agora.stm.it
  6. Received: (from root@localhost) by agora.stm.it (8.6.8.1/8.6.6) id RAA27776; Sun, 10 Dec 1995 17:53:05 GMT
  7. Message-Id: <199512101753.RAA27776@agora.stm.it>
  8. To: amos-list@access.digex.net
  9. Subject: Fractals
  10. Date: Sun,  10 Dec 95 17:43:52 GMT
  11. Status: RO
  12. X-Status: 
  13.  
  14.  
  15.  
  16.  > Subject: Renderes different types fractals.
  17.  > Status: Almost finished, but always upgrading it with new formulas.
  18.  
  19. A program can't be finished, but always upgraded!!
  20.  
  21.  > On-line help  (just like some windows applications).
  22.  
  23. This is very good!!
  24.  
  25.  > Anyone interested?  Got any ide'as?      Let me know then!
  26.  
  27. I'm, but let me know: it's made in AMOS (I suppose, since it's in this
  28. mailing list...): did you use for the mandelbrot and Julia sets the Craft
  29. extension?? It allows very, very fast and easy routines for this job.
  30.  
  31. Bye.
  32.  
  33.  
  34.       _____________________________________________________________
  35.       |   \ | /   Michele Berionne             Not tonight dear,  |
  36.       |    \|/                                 I have a modem!!   |
  37.       |   --*--   M.Berionne@agora.stm.it                         |
  38.       |    /|\                                 Don't panic!!      |
  39.       |   / | \                                                   |
  40.       | BASIC programmers never die, they GOSUB and don't RETURN. |
  41.       |-----------------------------------------------------------|
  42.       *            On AMINET:                                     *
  43.       * game/shoot/fantasy.lha         game/think/atoms.lha       *
  44.       * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
  45.       *                                                           *
  46.       */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*
  47.  
  48.  
  49.  
  50.  
  51. @@@